How To Play Dynamic Footstep Sounds Depending On The Surface Type - Unreal Engine 5 Tutorial
In this Unreal Engine 5 blueprints tutorial, MizzoFrizzo will show you how to play different or dynamic sound effects depending on which surface type your character is walking/running on. This system is left and right foot specific, and even has louder SFX for heavy footfall situations such as running or landing.
Footstep SFX: https://drive.google.com/file/d/1bHEgyXiYcYwhLTQrdQzaWzQ3wJ-ZRRgQ/view?usp=sharing
Patreon: https://patreon.com/MizzoFrizzo