This part of the "Character Animation HowTo" series. In this video we are going to learn how to use animation retargeting with meshes that uses a different skeleton using an IK Rig and IK Retargeter. We are going use the default UE5 animations and retarget them to another character that we’ll get from the marketplace.
We are going to learn the following animation retargeting concepts
- Create IK rig and setup the bone chain
- Create an IK retargeter and fix some animation issues
- Create a blueprint with the animations duplicated
- Use in this blueprint in the third person template and replace the new character mesh in the blueprint
NOTE: In this video I removed the control rig on the new blueprint, I'll cover control rig in another video.
How To Use Animation Retargeting With Same Skeleton -https://youtu.be/CKy5-ouQtxI
IK Rig Retargeting
https://docs.unrealengine.com/5.3/en-US/ik-rig-animation-retargeting-in-unreal-engine/
Marketplace Infinity Blade: Warrior: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-characters
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